Football Arena - Manual
First of all we want to inform you about the possibility of deleting your team from the game. To lose a team is nothing pleasant and therefore everybody should know what is and what is not allowed to do in this game.
The team can be deleted for these reasons- Playing for more than one team. Logging to another teams.
- Not setting up the team and losing by forfeit 3 times in row.
- Not logging for more than 60 days.
- Market trickering (purchasing players for extortionary prices).
- A player plays in a country he/she is not from or does not live in.
- Posting advertisement of other web pages (with no connection with the game) in discussions and personal messages.
- Another violation of rules of fair-play and decorum (sending spam etc.)
We do not recommend playing from public access points, where is a possibility that other players can do the same. So if possible, play from home. If you play, for example from school or from home together with your brother, there is a higher risk of being deleted for breaking the rules. Purchases between such teams are even prohibited and you can not make deals with your friends and relatives.
Liga
Players
Trening
Self-confidence
Juniori
Stadium
Facilities
Matches
Match line-up setting
Economics
Player market
The International Club Tournaments
Friendly league
New season
Week in The Football Arena
Izgraditi dobar klub nije stvar jedne ili dvije sezone. Potrebno je dugo vremena za taj posao i to je potpuno u rukama svakog menadžera, koji je kao i trener svojeg kluba. On mora voditi brigu o objektima, izgradnju stadiona, kupnju i prodaju igrača. Minimalni iznos igrača u klubu je 16, a maksimalno je 40. Ako imate 16 igrača ne možete ih prodati na tržištu, niti odbaciti bilo kojeg od njih. S druge strane, ako ste dosegnuli maksimum ne možete pozvati igrača iz juniorske škole.
U svakoj sezoni ima 18 utakmica, svaka momčad igra protiv druge dva puta, jednom doma, jednom u gostima. Više informacija u području lige. Svaka momčad igra u ligi, a svaka liga (osim prve lige) ima svoje podjele. Za ligu su važne podjele da su podjele jednake. To je zbog tisuća momčadi i bilo bi strašno za tim da igra u 537. liga (zamislite da želite do vrha lige). Svaka sljedeća liga ima 4 puta više podjela i stoga je ključ da napreduje prva momčad lige i da se posljednje četiri izbacuju. Naravno, ako je momčad u prvoj lizi nema nigdje da se unaprijedi i da se samo mogu zadnje četiri momčadi mogu izbacivati. Za napredovanje i izbacivanje se gleda razlika u osvojenim / primljenim golovima, zatim postignuti golovi, zatim pobjeda i ako je sve jednako onda se ide na izvlačenje. Promjena momčadi između liga nije stvar slučajnosti, najbolje plasirana momčad mijenja s najgorom momačadi koja ispada iz lige. To ovisi o poziciji i bodovima na tablici. Unaprijeđenje i ispadanje momčadi uvijek se održava nakon sezone, a odmah nakon toga počinje nova sezona zajedno sa novom ligom i kupom i igra ide dalje. FA je igra koja nikada ne završava.
Each player has his own best performance position, which is indicated by his color (green = defender, yellow = wing, blue = midfielder, red = forward). The player's needed abilities of course differ according to his position. Each ability has its maximum 25.
Vratar
vratar: 100%
Obrambeni
oduzimanje lopte: 60%, igra glavom: 37.5%, izdržljivost: 2.5%
Krilo (obr)
oduzimanje lopte: 60%, krilo: 30%, dodavanje: 5%, izdržljivost: 5%
Krilo (normalno)
krilo: 55%, oduzimanje lopte: 20%, dodavanje: 20%, izdržljivost: 5%
Krilo (nap)
krilo: 45%, dodavanje: 45%, oduzimanje lopte: 5%, izdržljivost: 5%
Srednji vezni (obr)
Kreiranje igre: 45%, oduzimanje lopte: 45%, dodavanje: 5%, izdržljivost: 5%
Srednji vezni (normalno)
Kreiranje igre: 55%, oduzimanje lopte: 20%, dodavanje: 20%, izdržljivost: 5%
Srednji vezni (nap)
Kreiranje igre: 45%, dodavanje: 45%, oduzimanje lopte: 5%, izdržljivost: 5%
Napadač
napad: 50%, igra glavom: 27.5%, dodavanje: 20%, izdržljivost: 2.5%
Each player must play the position he is suited for otherwise, for example when a wing plays a forward, his match performance and the following training will be less effective. If an offensive wing plays a defensive role (or defensive as offensive, or defensive as normal etc.) than such a player will never play better, than on his own position.
Visina
Visina igrača ima utjecaja na neke sposobnosti igrača. Na primjer 200cm visoki igrač igra bolje glavom nego npr. 170cm visok igrač. S druge strane visoki napadači ne mogu koristiti svoj dribling tako dobro, obrambeni ne mogu oduzimati loptu tako dobro. Manji igrači također igraju bolje taktiku presinga ili kontranapada od viših igrača i manji igrači su bolji u obrambenoj taktici uz ove dvije.
Kondicija
Svaki igrač ima sigurno kondiciju, koje se spušta zbog igranja utakmica i podiže sa odmorom. Izdržljivost utječe na kondiciju tako da igrač sa višom izdržljivosti ne umori puno tijekom utakmice, tako se i njihova kondicija nakon utakmice podiže brže. Igračima je također važna razina Medicinske ustanove u klubu pod postrojenjima i ima sličan učinak kao i izdržljivost.Čak se vraća kondicija i brže. Također je dobro znati da prijateljske utakmice nisu tako iscrpljujuće kao utakmice lige ili kup utakmice. Ako ste već provjerili utjecaj važnosti utakmice onda znate da je čak i važnost utječe na igračevu kondiciju. Kondicija utječe na igračevu izvedbu tijekom utakmice. Tako igrači sa kondicijom ispod 100% se neće igrati najbolje što mogu prikazati. Ako uvjet padne ispod 50% tada igrač nije dostupan za utakmicu. Ako se igrači iscrpljuju lako i njihovu kondiciju nije jednostavno osvježiti brže,onda trenirajte igraču izdržljivost ili izgradite medicinsku ustanovu i na neko vrijeme vaši igrači neće imati problema s kondicijom više. Također je dobro imati 2x11 igrača u svome klubu tada, barem na početku, svi mogu igrati samo jednu utakmicu tjedno i imati dovoljno vremena za odmor.
Forma
Forma igrača je važno za njihov učinak na utakmici. Čak i dobar igrač, koji je izvan forme, može odigrati gore nego prosječan igrač u formi. Forma se mijenja svaki tjedan tijekom treninga u petak i uvijek se seli prema prosjeku. Tako dobrom igraču forma vjerojatnije padati i obrnuto. Ako igrač igra barem jednu utakmicu tijekom tjedna vjerojatnije je da ćete dobiti bolju formu od igrača koji nije igrao.Prosječna forma je negdje oko 5. No, u igri su svi brojevi su zaokruženi do cjelovitih brojeva. Maksimalna je 10 a minimalna teoretski je 0. Možete vidjeti samo dolje zaokružene brojeve u igri, pa ako ima 2 igrača u formi, to može značiti čak od 2,00 do 2,99. Forma ne utječe na cijenu igrača.
Iskustvo
Kao i forma, iskustvo je važno za učinak igrača.Iskusan igrač, s lošijim vještinama, može obavljati bolje nego manje iskusniji junior,i to čak talentirani. Iskustvo ima sličan utjecaj kao i forma na primjer za pucanje jedanaesteraca. Iskustvo se stječe samo igranjem utakmica, više u ligaškim, a manje u prijateljskim utakmicama. Ako igrač je u reprezentaciji on može dobiti dodatno iskustvo.Limit iskustva je 10 (isto kao i za formu).
Potential
Potential is a hidden attribute. Every player has some potential, which influences his training. A player with 100% potential trains on 100%, a player with 75% potential trains on 3/4 etc. Potential of young players rises and of old players drops. It is individual for each player and you can get an idea by examining your trainings.
Chemistry
Mother club players (players not bought at transfer market) play always 100% their power. Players from transfer market need some time to play better with their team-mates. Depends on time spent in a team a player plays like this:
Seasons in a club | Player power |
0 | 90% |
0.1 | 90.5% |
0.2 | 91% |
0.3 | 91.5% |
0.4 | 92% |
0.5 | 92.5% |
0.6 | 93% |
0.7 | 93.5% |
0.8 | 94% |
0.9 | 94.5% |
1 | 95% |
1.1 | 95.5% |
1.2 | 96% |
1.3 | 96.5% |
1.4 | 97% |
1.5 | 97.5% |
1.6 | 98% |
1.7 | 98.5% |
1.8 | 99% |
1.9 | 99.5% |
2+ | 100% |
Training is one of the most important thing in the game. It takes place at night from Thursday to Friday. Thanks to trainings players can improve and a club can make some money from selling them. It is important to train up young players. You can sell them after a few seasons to earn some money for your team to improve your facilities or to buy new young prospects.
What you should know about trainings- Ti ne možeš pobjediti bez treninga.
- Training is only for players who played at least one match during the week.
- Only the last match a player played is important for the training. If you train a defender, who played league as a defender on Sunday but as a forward in a cup match on Thursday (the day the training takes place) he will not get much from the training. If it is contrariwise or he played just a league/cup match in his proper position, he trains normally.
- To gain maximum from trainings for a whole team, you should play two matches a week (league + cup/friendly). Then league team can train and other players, for example your reserve team (due to friendly/cup matches), as well. It is wise to involve as many players in trainings as you can because to gain maximum from trainings a player needs to play only one match a week.
- What will each player train is influenced by the set training. Trainings take place on Friday morning so players' attributes change once a week according to the set schedule.
- The quality of training (how much a player trains) is influenced by player's potential but the potential has no influence on stamina trainings.
- If a player played another role then his training is only 90%. The role means defender, goalkeeper etc. It does not mean "def", "off" specialization.
- International matches of countries have no influence on trainings.
At about the age of 30 all player's skills begin to decrease. For goalkeepers, defenders and defensive wingers it starts later, for others sooner. Training has a point up to the age of about 29 (included), so for a year it is still possible to gain something from training. Stamina can be trained anytime.
Trener
Every team can change a trainer only once a season. Training of players is influenced by a trainer.
Defence - Faster/Slower training of goalkeepers, defenders and def. wingers.
Vezni - Faster/Slower training of all wingers and midfielders.
Attack - Faster/Slower training of forwards.
Every player can train more or less, depends on settings of a training (%). In sum a team can't train more than 1200%.
General means that a player trains each skill he needs.
Def. wingers gain higher value by a trainer. For example if you have the trainer (-5)-(+5)-(0), def. wingers will have +5% bonus to a training.
Self-confidence of a team is influenced mainly by league and cup results. If a team wins it is likely that the self-confidence increases. If a team plays against a better (due to rating) team, even a draw can improve its self-confidence. Other factors like home, away matches or final scores are also responsible. Self-confidence can also be influenced by player sales. More info in Player market.
Team self-confidence is simple a measure of the team form. If a team has won several matches lately there will be more spectators at the stadium and the number of supporters will raise faster. Self-confidence is also responsible for the team strength in a match.
Every week you can call up one player from your youth team. The quality of such a player depends on your youth academy level and luck. Players in a youth team are 14-20 years old.
Youth team quality
Youth team quality depends on players you called up in previous weeks. The better players you happen to call up the lower the youth team quality goes. Simply, there are some players in your youth team building up the team quality altogether. If you call up a good player then the overall quality lowers. And vice versa, so after calling up a weak player, the youth team quality is likely to increase.
If you don't call up any youth player in a week, youth team quality for next week will increase by 2% + twice your youth level.
The stadium is an important money source. As the time goes by you will have more and more fans who will like to see your matches on their own. With a small stadium you lose money because a lot of fans just can not get through the gates due to its capacity. On the other hand, a big stadium with half seats empty in also not exactly economical.
Stadium in numbers- Minimum stadium capacity: 5.000
- Maximum stadium capacity: 150.000
- Basic fee for stadium building/destroying: €40.000
- Weekly fee for one seat: €2
- Average entrance fee: €10
Each club builds its own facilities. There are 5 kinds of them and each can have 7 levels at maximum. All facilities then 22 levels altogether. Therefore you must choose your unique way. It is also important to know that after a few seasons your facility can decrease its level and you will have to build it again.
Trening akademija
Improves training effects by 8% per level.
Marketing
More money from sponsors, lower player agents fees, higher match attendance.
Bolnica
Lower chance of long term player injuries, faster injury recoveries, faster fatigue recovery after matches.
Juniorska škola
Unaprijedi kvalitetu juniora.
Match centre
+2% snaga momčadi po nivou, veće iskustvo igrača s utakmica.
- 1. razina - €40.000
- 2. razina - €100.000
- 3. razina - €200.000
- 4. razina - €400.000
- 5. razina - €800.000
- 6. razina - €1.400.000
- 7. razina - €2.200.000
- 1. razina - €0
- 2. razina - €0
- 3. razina - €0
- 4. razina - €0
- 5. razina - €0
- 6. razina - €0
- 7. razina - €0
- 1. razina - 7/7
- 2. razina - 7/7
- 3. razina - 14/7
- 4. razina - 14/7
- 5. razina - 21/7
- 6. razina - 21/7
- 7. razina - 28/7
- 1. razina - €2.000
- 2. razina - €5.000
- 3. razina - €10.000
- 4. razina - €20.000
- 5. razina - €40.000
- 6. razina - €70.000
- 7. razina - €110.000
A team is allowed to play a match if there are at least 7 players available. That means players who are not injured and do not have a red card. A player also needs 50% condition at minimum. It is always good to set additional players in case of substitutions. If there is an injury or a red card for the goalkeeper, one of the offensive players change and a new goalkeeper takes his place.
It is not possible to change your line-up if there are 30 or less minutes before a match.
Utakmice lige
One se uvijek igraju u nedjelju osim 4. i 12. tjedna kada se igraju i u srijedu, umjesto prijateljskih utakmica. Ima 18 utakmica po sezoni. Natjecatelji igraju 2x između sebe, jednom doma i jednom u gostima. 3 boda su za pobjedu, 1 bod za neriješeno, a 0 ako izgubite ili izgubite bez borbe (utakmica s 0:0 kao konačnim rezultatom, jer nijedna momčad nije postavila igrače u sastav).
Kup utakmice
Izvlačenje za kup vrši se na početku svake sezone. Klubovi u kupu uvijek igraju najbolji protiv najgoreg prema njihovom procijenjenom prihodu, onda drugi najbolji protiv predzadnjeg itd. Domaćin je uvijek onaj klub koji ima niži omjer domaćih utakmica prema cijelom broju utakmica u kupu. Kup se može igrati sa 2, 4, 8, 16 do 16.384 klubova. Dakle, ako postoje, na primjer 1000 klubova u državi, onda samo 512 najbolje ocjenjenih klubova mogu igrati. Ako ima 1050 klubova u zemlji, onda samo 1024 najboljih ocijenjenih klubova mogu igrati i sl. Pobjednik prolazi dalje u kupu,a gubitnik ispada iz njega.
Prijateljske utakmice
Friendly matches do not influence self-confidence or rating. But they have one important reason – training. Each team, which wants to train fully, should play 2 matches a week. More info in Training. A friendly match can also be played against a PC team, you just have to find a team without an owner and such a team accepts every friendly match immediately.
Međunarodne utakmice
Reprezentacija igra svaki utorak.Izbornik uvijek sastavlja taktiku za reprezentaciju.
Ulazna naknada
Utakmice donose važan prihod. U ligaškim utakmicama domaća momčad uvijek dobiva cijeli iznos od ulaznica. U kupu domaća momčad dobiva 2/3 i gostujuće momčadi 1/3 od ukupnog novca. U prijateljskim utakmicama obje ekipe dobivaju jednako. Ako ste izgubiti bez borbe, momčad ne dobiva ništa.
Kartoni
Cards are mainly dependent on the player's field position. So a defender is more likely to get a card and a forward vice versa. Cards from cup and league matches are not separated. After 3 yellow cards (a red card in a match = 3 yellow ones) the player is not allowed in one league or cup match. Cards from friendly matches do not count and even a player with a red card can play a friendly match.
Ozljede
Every player can be injured in a match. To lower this chance you should level up medical facilities or set a lower match importance. On the other hand a higher match importance setting brings greater danger of injuries. Most common length of an injury is 1-7 weeks (the number at an injured player). The higher medical facilities level the shorter recovery time (and sometimes even shorter than it is shown).
Over time
Overtime is always played 2x15 minutes. If the game is still tied after this overtime period, then there is a shoot-out.
Kazna.
If there is no line-up set for a match, the opposing team wins by forfeit 3:0. The winning team does not get any experience, but the players are not fatigued, which can be an advantage. Money from the match and training both count as normal.
Važna informacija - Nije moguće mijenjati taktiku ako je početak utakmice za 30 ili manje minuta.
Taktike
Tactic usually does not affect number of chances in a match. It only affects probability of an successful action, because if a team is more offensive there is a higher probability to score a goal from a chance. But, of course, this all is also influenced by the opposing team. They can have good defence and then everything is a bit more complicated. And it is clear that when you are more offensive you can not defend so well.
More defence than offense - Strengthens defence but weakens offense and quite often more than it strengthens defence. I is recommended if you have good defence and weak offense.
Normalno - Offense and defence equal. It mostly depends on current match score, so a losing team tries to attack more etc.
More offense than defence - Strengthens offense but weakens defence and quite often more than it strengthens offence. I is recommended if you have good offense and weak defence.
Stil igre
Normalno - Bez posebnog stila igre.
Pritisak - Strengthens tackling for wingers and midfielders but weakens their wing play or more precisely their playmaking. With this style there is a good chance that your team counterworks opposing team's offensive action. The better tackling of your defenders, wingers and midfielders the higher chance of counterworking such actions. The opposing team can lower this chance for his/her advantage by ball passing of midfielders, wingers and forwards.
Kontranapadi - Strengthens ball passing of midfielders and wingers but weakens their wing play or more precisely their playmaking. It also strengthens forwards. With this style there is a chance that your team takes advantage of opposing team's chance failure and makes a successful counter attack. The better ball passing of midfielders, wingers and forwards the higher chance of a successful counter attack. The opposing team can lower this chance for his/her advantage by tackling of midfielders, wingers and defenders.
Napad kroz sredinu - Strengthens playmaking and ball passing of off. and def. midfielders but weakens their tackling. Strengthens tackling of def. and off. wingers but weakens their wing play and ball passing. With this style midfielders are more likely to get into a shooting position.
Keep the ball - Strengthens playmaking of midfielders and wing of wingers. Weakens nothing.
Igra po krilima - Strengthens wing play and ball passing of off. and def. wingers but weakens their tackling. Strengthens tackling of def. and off. midfielders but weakens their playmaking and ball passing. With this style wingers are more likely to get into a shooting position.
Duge lopte - Strengthens heading of attackers and little bit of defenders. Weakens midfield. Increases count of header actions in a match.
Pressing and counter attacks are influenced by experience of the whole team. So more experienced teams play them better (higher chance of successful pressing or counter attack) and less experienced teams play them worse. Also smaller players play these two tactic better than higher players.
Play style is also reflected in players' performance rating in a match. So a midfielder with low tackling can play worse than usual if pressing is set. And vice versa. The midfielders performance and rating of the whole team can be lower if counter attacks are set. That does not mean the team played worse. Because of properly set tactics the team could have done well but it is not so easy to convert it into numbers.
In the match report you can see messages about successful team tactics when pressing or counter attacks are set.
Važnost
Može se koristiti za ligaške i kup utakmice.
Opuštanje - Team performance -15%, Fatigue -50%, Fauls -50%, Team self-confidence +50%
Manja važnost - Team performance -10%, Fatigue -25%, Fauls -25%, Team self-confidence +25%
Standard - Nema promjene
Važnija - Team performance +10%, Fatigue +25%, Fauls +25%, Team self-confidence -25%
Ključ - Team performance +15%, Fatigue +50%, Fauls +50%, Team self-confidence -50%
Gain or loss of self-confidence - If the team gains for example 10% self-confidence, then with a less important match it gains 25% more, it means 12.5% self-confidence. If the team loses 10% self-confidence in a less important match, then it loses 25% less, it means 7.5%. In a more important match the team would gain 7.5% or lose 12.5%.
Važnost utakmice također može utjecati na ozljede igrača. U manje važnim utakmicama (Manja važnost, Opuštanje) igrači će vjerojatno imati manju vjerojatnost da će biti povrijeđeni od važnijih utakmica (veća važnost, ključno) gdje je veća vjerojatnost da će biti povrijeđeni.
If there is an increase or a decrease in the team's performance because of the match importance, it is not shown in the match report statistic of defenders/midfielders/forwards nor in the star players of the match (ball possession in the match detail is influenced). But in the match detail your team's attitude to the match will be shown. And, of course, it will have its consequences during the match. Officials of a strong team can underestimate the match by convincing the players about its low importance etc.
Kapetan
You can set the captain for each match (if there is no, he will be randomly selected from current line-up). The captain gains more experience from a match and usually strengthens his team according to his own experience. Mother club player as captain increase power 50% more than other players. This strength is also calculated in the after match statistics.
Standardna postava
Ako ne postavite nikakve igrače za utakmicu ili ste u potpunosti zaboravili postaviti svoju postavu, onda je zadan sastav postavljen automatski. Dakle, ako ste na primjer dugo vremena izvan igre,a ne želite izgubiti bez borbe. Budući da se igrači umaraju i obično igraju dva puta tjedno možete staviti 3 različite postave - Liga (nedjelja), kup, prijateljska utakmica / Liga (srijeda). Zadani postava vas može spasiti tako što ćete odabrati željenu vrstu i spremiti ju kao i obično. Svi igrači, zamjene, formacije, taktike, stil igre i važnost utakmice se spremaju zajedno.Zadana postava se može vidjeti i učitati kao i zadnja spremljena postava. Sve spremljeno se učitava, u slučaju "prijateljske utakmice / Liga (srijeda)» važnost utakmice je učitano normalno, ali, naravno, važnost se gleda samo za ligaške i kup utakmice.
Taktičke zamjene
There are tactical substitutions, which bring even more strategy possibilities into the game.
- If your players are tired, have low condition or you have set key importance, the players will be exhausted in last minutes of the match. The result will be lower performance of both the player and the team. You can prevent this by sending the well-rested player into the field.
- If you feel like train e.g 4 goalkeepers, no problem. Simply substitute the keeper during the match and both of them will train. Every player, who has been playing at least one minute will be train no matter how much time he spent on the field.
- Let's say your B team is not performing well. You are able to send more experience players on the field to overturn the averse score. On the contrary, if the match seems to be won by you, you are able to send worse players on the field and make your good players rest more for next match.
The substitution depends on the conditions you have set before the match.
Igrač na terenu: The player you are about to send off the field.
Novi igrač: The player you are about to send in the field. Both players should be the same position e.g. defender instead defender. Not midfielder instead forward etc.
Minuta: Minutes may be set by the means from-to. If you set the substitution between 60.-89. minute and the substitution condition is valid in 60. minute, the substitution will happen immediately in 60. minute. If the condition is not valid in 60. minute, the player will be waiting on the substitution bench until the condition becomes true. If it never happen, no substitution will take place.
Kondicija: Necessary condition which must be valid for the realization of the substitution. If there is no condition set, then the player will be substituted according to the time you set.
Keep in mind the fact that not all tactical substitutions may be brought into effect. It is because of eventual injury or red card. You are able to substitute up to 3x during the match (5x in friendly matches). If the player has been sent into the field instead of some injured player, naturally he can not be used for tactical substitution later during the match. The other point is there are no time obstructs possible by the tactical substitution. It means you can not hinder the opponent in scoring by tactical substitution in the last minutes of the match. If the captain is sent off the field during the match, the team will lost the bonus the captain was contributing to the team's performance.
If your team has more than €16.000.000 during Monday economics calculation, then you pay a 2% tax on money over that amount. This tax is reduced by 5% with each level of your Marketing. So if you, for example, have €20.000.000 on your account, then on Monday you are taxed with €80.000 (20M-16M=4M*0.02). If you also have 4th level of Marketing, then you pay 20% less. That means €64.000.
Prihodi
Prodaja igrača
Novac ste dobili od prodaje vlastitih igrača.
Sponzori
Sponzori daju novac za vaš klub svaki tjedan. Što više navijača vašeg kluba dobivate više novca od sponzora za vaš klub. Konačan iznos se računa kao broj obožavatelja * 4 €.Za svaku razinu marketinga taj iznos raste za 5%.
Ulazna naknada
Ulazna naknada iz svih utakmica u tjedan dana.
Bonusi
Na primjer novac od sponzora će te dobiti na početku svake sezone.
Rezultati
Kupovine igrača
Novac možete uložiti u kupnju igrača.
Plaća igrača
U ponedjeljak se izračunava iznos plaća svih igrača koji su u vašem klubu. Ukupni iznos svih plaća igrača prikazana je u ekonomiji.
Ustanove
Svaki tjedan klub mora plaćati za stadion i održavanje objekata i za njihovo poboljšanje.
Drugi
Na primjer naknadu za slanje igrača na tržište.
Each player can be sent to the market. By doing so you have to pay 0.5% of his FA price (shown in player's detail as Value) as a fee. The minimum market price is €4.000 and the maximum price is the FA price * 2. A player stays on the market for 4 days and the selling manager always gets 2x FA price at maximum. There are no restrictions for a player on the market to play for his team. If there is a match in the time the player is supposed to be sold then the purchase takes place after the match. The bidding team loses its money immediately and can not manipulate with the money for the whole time of holding the best bid (if someone offers a higher bid then, of course, the money goes back). The team, offering the player, gets its money after the purchase is finished.
If a team sells a once purchased player it loses 15% team self-confidence. This penalty is nevertheless reduced by 1% each week of the player's presence in the team so after 10 weeks there is only 5% self-confidence penalty. This is not applied on players from the youth team or on players who have been with the team from the beginning. You can sell a purchased player after 7 days. When selling a purchased player the possible profit depends on the length of his stay in your team. The basic profit is 55% and for each week in the club (counted from the week the player could first be sold) this profit increases by 3%. So if you purchase a player and you sell him just after a week for €40.000 then you get 55% from his price (€22.000). After 10 weeks you get 55%+(10-1)*3=82% from his price. We count only with 9 weeks because the first week he could not have been sold and therefore this week is not included in the final price. There is a possible profit in percents shown at each player. This profit always depends on the time you send him to the market and includes bonus from your Marketing facility. The maximum profit is 90% and each level of Marketing increases this amount by 1%.
Postoje pet međunarodna turnira na FA . Svi od njih imaju nešto zajedničko. Igrači u postavi uvijek će početi utakmicu sa 100% kondicije. Nakon utakmice svoju kondiciju će vratiti na vrijednost prije utakmice i uredno od posljednje utakmice oduzimaju se od te vrijednosti. To znači da igrači gube kondiciju. S druge strane, oni dobivaju iskustvo i domaći klub dobiva sav novac od ulaznica.
- Chances for injuries are much more lower than usual.
- Cards are forgiven soon after the match. There is no card restrictions, so that even the player with red card can play the match.
- All the matches count for players' training. It means players on the line-up can be trained that week.
- At the play-off, money from the tickets are divided 1:1; half for home team, half for away team.
- There is no home advantage at the play-off.
FA Liga prvaka
Uglavnom klubovi koji su prvi u lizi.
- Number of teams: 192
- Number of teams at the group: 6
- Number of advancing teams from the group: 2
- Fatigue: 100%
- Attendance: 100%
- Player's experience from the match: 80%
FA Kup za prestiž
Mostly 1st league teams and the champions of national cups.
- Number of teams: 2048
- Number of teams at the group: 6
- Number of advancing teams from the group: 2
- Fatigue: 80%
- Attendance: 80%
- Player's experience from the match: 65%
FA Međunarodni kup
Mostly 2nd and 3rd league teams and the defeated teams from national cup finals.
- Number of teams: 2048
- Number of teams at the group: 4
- Number of advancing teams from the group: 2
- Fatigue: 60%
- Attendance: 60%
- Player's experience from the match: 50%
FA Kup izazova
Mostly 4th and 5th league teams.
- Number of teams: 2048
- Number of teams at the group: 4
- Number of advancing teams from the group: 2
- Fatigue: 40%
- Attendance: 40%
- Player's experience from the match: 33%
FA Fair Play Cup
Only 6th league teams.
- Number of teams: 4096
- Number of teams at the group: 4
- Number of advancing teams from the group: 1
- Fatigue: 20%
- Attendance: 20%
- Player's experience from the match: 20%
Prijateljske lige su tu da zabavljaju korisnika još više i omogući mu da napravi vlastitu ligu, gdje može igrati protiv svojih prijatelja ili poznanika. Svatko može igrati prijateljsku ligu, ali postoje neka pravila.
- A friendly league can be created only by a Supporter.
- In each friendly league there must be at least 1/2 of Supporters.
- Friendly leagues are played on Friday. The kickoff time is set by the founding manager.
- Each league can have an entry fee set by the founding manager. This fee can be 0-€100.000 and a team willing to join the league does not have to have this money on its account - the fee will be taken off automatically, even into minus. After the end of the league the first team receives 50% from the whole collected amount, the second team 30% and the third 20%.
- Players do not get fatigued in a friendly league, they can not be injured after a match and they get no experience or cards. They can play a match even if they have cards or are fatigued. They are always 100% ready. But of course, they can not be injured before a match.
- The team self-confidence is always 100%.
- The team and players performance is not calculated in their statistics.
- Matches have no influence on training.
- There are no money by attendance.
- A friendly league can be played independently on a season, one part of it in one season and one part in another.
Each season lasts 16 weeks and is immediately followed by a new one. So there is a last league round on Sunday and on Monday a new season begins. There are following events between two seasons.
Klubovi
- The first team advances to a better league and four worst teams are relegated to a worse league. Of course there is nowhere to advance from the first league as well as there is nowhere to be relegated from the worst league.
- Team self-confidence is set to 60%.
- The best team result is erased, it is always from current season.
Igrači
- All players get one year older.
- Form is set to average levels.
- Players' condition is set to 100%.
- The best player result is erased, it is always from current season.
- New wages are calculated.
- Players old enough are dismissed from their junior national teams.
- Cards are canceled. Injuries prevails to the next season.
Bonusi
Bonus for league position at the end of a season1. liga
- 1. mjesto - €1.400.000
- 2. mjesto - €980.000
- 3. mjesto - €700.000
- 4. mjesto - €560.000
- 5.mjesto - €420.000
- 1. mjesto - €700.000
- 2. mjesto - €490.000
- 3. mjesto - €350.000
- 4. mjesto - €280.000
- 5.mjesto - €210.000
- 1. mjesto - €350.000
- 2. mjesto - €245.000
- 3. mjesto - €175.000
- 4. mjesto - €140.000
- 5.mjesto - €105.000
- 1. mjesto - €175.000
- 2. mjesto - €122.500
- 3. mjesto - €87.500
- 4. mjesto - €70.000
- 5.mjesto - €52.500
- 1. mjesto - €87.500
- 2. mjesto - €61.250
- 3. mjesto - €43.750
- 4. mjesto - €35.000
- 5.mjesto - €26.250
Sponsor bonus in the beginning of a season
- 1. liga - 2x novca od sponzora
- 2.liga - 1.8x novca od sponzora
- 3. liga - 1.6x novca od sponzora
- 4. liga - 1.4x novca od sponzora
- 5. liga - 1.2x novca od sponzora
- 6. i niže lige - 1x novca od sponzora
The League cup is planned, all league rounds are drawn etc.
- Statistics update
- Player recoveries
- Condition replenishing
- Stadium and facilities building
- Player statistics update
- International matches
- International cups
- Automatical planning of friendly matches
- Fanclub update
- Lowering old buildings levels
- Friendly matches
- League cup matches
- Player statistics update
- League matches
- Financial update (wages, sponsors)
- Evaluating trainings and changing forms
- Fanclub update
- Player statistics update
- Friendly leagues
- World Cup
- Youth team activation
- League matches